Rust HeatmapInfrared · players
IR live Players41,101 Servers11,642 Warm2,829 Fresh wipes · 3h110 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Citadel Servers Test

Online 109.123.230.80:28015 checked 12m ago

vanillamoddedcarbon
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Wed 12:00flare: a wipe in that hourFri 02:00
0
7-day average
peak 1
#14,895
rank
top 67%
16d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 12m ago

Li2Players

AveragePeak
00.250.50.75112:0000:0007:0013:0020:0002:00

Hourly average and peak, UTC.

Li3Server performance

010020030040012:0000:0007:0013:0020:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:54 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
19 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 122 on average
49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
9 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
28 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
28 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Citadel Servers Test?

The average peak across its recent wipes is 1 players. 22 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Citadel Servers Test?

The record of Citadel Servers Test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 16 days 7 hours ago.

Player counts

How busy is Citadel Servers Test?

The current population of Citadel Servers Test is 0, against 100 slots. Averaged over the past week: 0 players, peaking at 1. Its busiest point in the last 48 hours was 19:00 UTC, averaging 0 players.

How does Citadel Servers Test rank against other Rust servers?

The top 67% of ranked servers includes Citadel Servers Test, at #14,895 for player hours over the last seven days.

Settings and rules

Which map does Citadel Servers Test run?

A procedural map of size 4,000 with seed 28475, generated by the game, runs on Citadel Servers Test. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Citadel Servers Test?

No gather rate appears in the name Citadel Servers Test. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Citadel Servers Test run?

The build on Citadel Servers Test is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Citadel Servers Test online, and how reliable is it?

Right now Citadel Servers Test shows as online. The uptime it reports puts the last restart at about 14 hours ago. It was up 151 of 168 hours across the last 7 full days, or 90% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is Citadel Servers Test located?

Nothing about a region comes from Citadel Servers Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 109.123.230.80:28015 is its address.

Does Citadel Servers Test run smoothly?

It averaged 220 server fps over the last 48 hours, with a low of 181. The world held as many as 99,183 entities, buildings and deployables included. Memory use reached 2,863 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Citadel Servers Test?

Modded Rust servers, by live population are the Rust Heatmap lists that Citadel Servers Test fits. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Citadel Servers Test mean?

The game's server browser reads the tags Citadel Servers Test publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Citadel Servers Test?

Enter client.connect 109.123.230.80:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.