TEST
Offline 109.122.200.78:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on TEST?
The record of TEST's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 25 days 5 hours ago.
Population
How busy is TEST?
TEST went quiet 25 days 1 hours ago and is offline right now.
How does TEST rank against other Rust servers?
The top 65% of ranked servers includes TEST, at #14,747 for player hours over the last seven days.
Settings and rules
Which map does TEST run?
The game generates the procedural map on TEST.
What are the rules and settings on TEST?
The name TEST does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does TEST run?
The build on TEST is Rust network protocol 2634 and build 166652, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is TEST online, and how reliable is it?
TEST is down just now; the last sighting was 25 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 3 October 2026.
Where is TEST located?
Nothing about a region comes from TEST. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 109.122.200.78:28015.
Tags
Which Rust Heatmap lists and filters include TEST?
These Rust Heatmap lists include TEST: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on TEST mean?
The game's server browser reads the tags TEST publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join TEST?
Press F1 in Rust to open the console, then enter client.connect 109.122.200.78:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.