s1
Offline 109.104.223.62:28800 checked 36d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on s1?
Its rhythm cannot yet be told: too few of s1's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 52 days 17 hours ago the server made the world it is on now.
Player counts
How busy is s1?
s1 went quiet 36 days 18 hours ago and is offline right now.
How does s1 rank against other Rust servers?
Ranked #15,467 on seven-day player hours, s1 is in the top 67% of all ranked servers.
Rules and settings
What are the rules and settings on s1?
A gather rate is not given in the name s1. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does s1 run?
Rust network protocol 2633 and build 165217 on Windows is what s1 runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is s1 online, and how reliable is it?
Last seen 36 days 18 hours ago, s1 is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 19 September 2026.
Where is s1 located?
Region code eu1, with no region published by s1. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 109.104.223.62:28800.
Lists and filters
Which Rust Heatmap lists and filters include s1?
These Rust Heatmap lists include s1: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on s1 mean?
These are the tags s1 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): Standard game networking here, which is RakNet; $reu1 (Region code): Region code: eu1; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join s1?
Press F1 in Rust to open the console, then enter client.connect 109.104.223.62:28800. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.