Battlegrounds Testing
Offline 108.74.19.235:28066 checked 12h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:29 UTC FW26d ago | 1° | – | running | 0 |
| Sat 19 Sep, 18:55 UTC38d ago | 1° | halved by day 1 | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Battlegrounds Testing?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 33 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on Battlegrounds Testing?
Battlegrounds Testing has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 26 days 18 hours ago.
Player counts
How busy is Battlegrounds Testing?
Last seen 12 hours ago, Battlegrounds Testing is offline at the moment. The average across the last seven days is 0 players.
How does Battlegrounds Testing rank against other Rust servers?
Ranked #15,423 on seven-day player hours, Battlegrounds Testing is in the top 69% of all ranked servers.
Map and rules
Which map does Battlegrounds Testing run?
A procedural map of size 3,500 with seed 980990498, generated by the game, runs on Battlegrounds Testing. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on Battlegrounds Testing?
No gather rate appears in the name Battlegrounds Testing. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Battlegrounds Testing run?
Rust network protocol 2635 and build 168909 is the build Battlegrounds Testing runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Battlegrounds Testing online, and how reliable is it?
Battlegrounds Testing is down just now; the last sighting was 12 hours ago. The uptime it reports puts the last restart at about 23 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Battlegrounds Testing located?
Nothing about a region comes from Battlegrounds Testing. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 108.74.19.235:28066.
Does Battlegrounds Testing run smoothly?
The last 48 hours brought an average of 108 server fps and a floor of 92. Entities peaked at 69,314, counting buildings, deployables and all the rest of the world. At its peak it held 2,674 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Battlegrounds Testing?
These Rust Heatmap lists include Battlegrounds Testing: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Battlegrounds Testing mean?
These are the tags Battlegrounds Testing publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Battlegrounds Testing?
Press F1 in Rust to open the console, then enter client.connect 108.74.19.235:28066. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://stats.battlegroundsrust.com/ is where its website is.
