PotatoLand
Online 108.61.121.28:28016 checked 5m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on PotatoLand?
Its rhythm cannot yet be told: too few of PotatoLand's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 51 days 5 hours ago.
Population
How busy is PotatoLand?
The current population of PotatoLand is 0, against 50 slots. The average across the last seven days is 0 players.
How does PotatoLand rank against other Rust servers?
The top 69% of ranked servers includes PotatoLand, at #15,339 for player hours over the last seven days.
Settings and rules
Which map does PotatoLand run?
The map on PotatoLand is procedural, size 2,000 with seed 270826028, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on PotatoLand?
No gather rate appears in the name PotatoLand. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does PotatoLand run?
The build on PotatoLand is Rust network protocol 2633 and build 163207, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is PotatoLand online, and how reliable is it?
Right now PotatoLand shows as online. Its reported uptime dates the last restart to about 7 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is PotatoLand located?
No region is published by PotatoLand. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 108.61.121.28:28016 is its address.
Does PotatoLand run smoothly?
It averaged 100 server fps over the last 48 hours, with a low of 100. Buildings, deployables and the rest of the world came to as much as 19,211 entities. Memory use reached 1,800 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include PotatoLand?
Modded Rust servers, by live population are the Rust Heatmap lists that PotatoLand fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PotatoLand mean?
These are the tags PotatoLand publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163207 (Build): The game build here is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join PotatoLand?
Press F1 in Rust to open the console, then enter client.connect 108.61.121.28:28016. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.