Project Ferrick Dev
Offline 108.226.201.60:28015 checked 34d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 20:26 UTC38d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Project Ferrick Dev?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Project Ferrick Dev?
The record of Project Ferrick Dev's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 47 days 1 hours ago the server made the world it is on now.
Population
How busy is Project Ferrick Dev?
Project Ferrick Dev went quiet 34 days 22 hours ago and is offline right now.
How does Project Ferrick Dev rank against other Rust servers?
Ranked #15,508 on seven-day player hours, Project Ferrick Dev is in the top 71% of all ranked servers.
Settings and rules
Which map does Project Ferrick Dev run?
Project Ferrick Dev runs a procedural map, which the game generates.
What are the rules and settings on Project Ferrick Dev?
The name Project Ferrick Dev does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Project Ferrick Dev run?
Rust network protocol 2633 and build 163207 is the build Project Ferrick Dev runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Project Ferrick Dev online, and how reliable is it?
Project Ferrick Dev is down just now; the last sighting was 34 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 15 September 2026.
Where is Project Ferrick Dev located?
No region is published by Project Ferrick Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 108.226.201.60:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Project Ferrick Dev?
Modded Rust servers, by live population are the Rust Heatmap lists that Project Ferrick Dev fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Project Ferrick Dev mean?
These are the tags Project Ferrick Dev publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163207 (Build): The game build here is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Project Ferrick Dev?
Press F1 in Rust to open the console, then enter client.connect 108.226.201.60:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.