Rust HeatmapInfrared · players
IR live Players96,217 Servers11,880 Warm4,117 Fresh wipes · 3h159 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

JoJos Wonderland

Online 104.4.53.1:28021 checked 9m ago

moddedoxidepvehardcore
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Sun 19:00flare: a wipe in that hourTue 16:00
0
7-day average
peak –
#15,369
rank
top 70%
13d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 9m ago

Li2Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Li3Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.1 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:42 UTC13d ago 3 – running 1
Thu 8 Oct, 18:43 UTC18d ago 3 halved by day 1 5 days 0
Thu 8 Oct, 03:54 UTC19d ago 3 – 0.6 days 1
Fri 2 Oct, 23:06 UTC24d ago 2 halved by day 4 5.2 days 0
Sat 26 Sep, 22:08 UTC30d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Iron Haven Medieval
NA · groups of 8+ · monthly · 1 on average
1 / 75

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on JoJos Wonderland?

The average peak across its recent wipes is 3 players. 22 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 2.5 when it did not hold.

What is the wipe schedule on JoJos Wonderland?

There is no next wipe to predict on JoJos Wonderland, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 13 days 23 hours ago the server made the world it is on now.

Population

How busy is JoJos Wonderland?

Of 10 slots on JoJos Wonderland, 0 are in use right now. A seven-day average of 0 players.

How does JoJos Wonderland rank against other Rust servers?

The top 70% of ranked servers includes JoJos Wonderland, at #15,369 for player hours over the last seven days.

Rules and settings

Which map does JoJos Wonderland run?

JoJos Wonderland runs a procedural map of size 4,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on JoJos Wonderland?

A gather rate is not given in the name JoJos Wonderland. The group limit is 8 players, which is the game's default. hardcore is the game mode, Facepunch's most difficult mode. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does JoJos Wonderland run?

The build on JoJos Wonderland is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is JoJos Wonderland online, and how reliable is it?

Right now JoJos Wonderland shows as online. About 3 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 25 September 2026.

Where is JoJos Wonderland located?

A region is not published for JoJos Wonderland. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 104.4.53.1:28021.

Does JoJos Wonderland run smoothly?

The last 48 hours brought an average of 237 server fps and a floor of 193. The world held as many as 64,215 entities, buildings and deployables included. At its peak it held 2,810 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include JoJos Wonderland?

The Rust Heatmap lists that JoJos Wonderland fits are: Primitive Rust servers, Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on JoJos Wonderland mean?

gmprimitive (Game mode): No guns here: primitive means bows, spears and melee; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^h (Hardcore): The hardcore mode of Facepunch: survival is harsher, helpers fewer; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; modded (Modded): Settings or plugins alter the game, which puts it under Modded are the tags JoJos Wonderland publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join JoJos Wonderland?

Enter client.connect 104.4.53.1:28021 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,^h,^p,gmprimitive,cs168909,ts8,^o^z,modded

Game

gmprimitive
Game mode No guns here: primitive means bows, spears and melee.
mp10
Max players This server has 10 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^h
Hardcore The hardcore mode of Facepunch: survival is harsher, helpers fewer.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.
modded
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.