Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h42 Frameevery 5 min
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REC Thermal scan · 48 h Sp1 3° now Linear · 0–75° · slots

Iron Haven Medieval

Online NA 66.51.99.71:28005 checked 2h ago

monthly wipes moddedcarbonpve
Sp1 · players now 3/ 75
4% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 3°
Mon 20:00flare: a wipe in that hourWed 17:00
2
7-day average
peak 5
#2,586
rank
top 12% · #419 in NA
17h ago
last wipe
monthly schedule
7d 23h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 2h ago

Li2Players

AveragePeakWipe
0123420:0004:0012:0020:0004:0017:00Wiped Wed 28 Oct, 02:13 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
02040608020:0004:0012:0020:0004:0017:00Wiped Wed 28 Oct, 02:13 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

0.4 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
10
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 9

Coming wipes

7d 23h
Thu 5 Nov, 19:00 UTC
FW
35d 23h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 9 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:00 UTC6h ago – – running 2
Wed 28 Oct, 02:13 UTC17h ago – – – 0
Thu 1 Oct, 17:07 UTC FW27d ago 10 halved by day 9 26.4 days 6
Thu 1 Oct, 08:14 UTC27d ago 10 – 0.4 days 3
Wed 30 Sep, 21:31 UTC27d ago 10 – 0.4 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Iron Haven Medieval?

Its recent wipes drew an average peak of 10 players. 9 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 9 it was below half in the wipes that did not hold.

What is the wipe schedule on Iron Haven Medieval?

The only wipe on Iron Haven Medieval is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 17 hours ago the server made the world it is on now. The tags list one wipe a month.

Player counts

How busy is Iron Haven Medieval?

Of 75 slots on Iron Haven Medieval, 3 are in use right now. A seven-day average of 2 players, with a peak of 5. Look at 17:00 UTC for the last 48 hours: that hour averaged 3 players.

How does Iron Haven Medieval rank against other Rust servers?

Top 12% of ranked servers and #419 in North America: that is Iron Haven Medieval at #2,586 for player hours over seven days.

Settings and rules

Which map does Iron Haven Medieval run?

A procedural map of size 3,200 with seed 1337, generated by the game, runs on Iron Haven Medieval. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.

What are the rules and settings on Iron Haven Medieval?

The name Iron Haven Medieval does not specify a gather rate. The group limit is 8 players, which is the game's default. primitive is the game mode, guns are absent; bows, spears and melee are used. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Iron Haven Medieval run?

Rust network protocol 2635 and build 168909 is the build Iron Haven Medieval runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Iron Haven Medieval online, and how reliable is it?

Online now: Iron Haven Medieval. About 2 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is Iron Haven Medieval located?

With its NA tag, Iron Haven Medieval lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. 66.51.99.71:28005 is its address.

Does Iron Haven Medieval run smoothly?

It averaged 37 server fps over the last 48 hours, with a low of 5. Entities peaked at 207,494, counting buildings, deployables and all the rest of the world. The highest memory use was 4,576 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Iron Haven Medieval?

The Rust Heatmap lists that Iron Haven Medieval fits are: Primitive Rust servers, Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE and Primitive; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

What do the server tags on Iron Haven Medieval mean?

The game's server browser reads the tags Iron Haven Medieval publishes: gmprimitive (Game mode): Bows, spears and melee, with no guns: primitive; mp75 (Max players): The slot count is 75; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): No player fighting here: the world is the danger; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): In the server browser it sits under North America. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Iron Haven Medieval?

Enter client.connect 66.51.99.71:28005 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://discord.com/invite/h3mVNd4z3J is where its website is.

KeyServer tags

what each one means

Published as mp75,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmprimitive,cs168909,ts8

Game

gmprimitive
Game mode Bows, spears and melee, with no guns: primitive.
mp75
Max players The slot count is 75.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.