MixMods Test (carbon)
Offline 104.28.250.152:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 14:08 UTC15d ago | 0° | – | running | 0 |
| Mon 12 Oct, 09:29 UTC16d ago | 0° | – | 1.2 days | 0 |
| Sun 11 Oct, 07:04 UTC17d ago | 0° | – | 1.1 days | 2 |
| Fri 9 Oct, 00:51 UTC19d ago | 3° | – | 2.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on MixMods Test (carbon)?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on MixMods Test (carbon)?
Wipes come at irregular times on MixMods Test (carbon), so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 15 days 7 hours ago.
Player counts
How busy is MixMods Test (carbon)?
Last seen 15 days 7 hours ago, MixMods Test (carbon) is offline at the moment.
How does MixMods Test (carbon) rank against other Rust servers?
Player hours over seven days put MixMods Test (carbon) at #15,352, in the top 71% of ranked servers.
Settings and rules
Which map does MixMods Test (carbon) run?
A procedural map, generated by the game, runs on MixMods Test (carbon).
What are the rules and settings on MixMods Test (carbon)?
No gather rate appears in the name MixMods Test (carbon). The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does MixMods Test (carbon) run?
Rust network protocol 2634 and build 166652 on Linux is what MixMods Test (carbon) runs. Steam updates your game for you, and the protocol has to match for you to join.
Is MixMods Test (carbon) online, and how reliable is it?
Last seen 15 days 7 hours ago, MixMods Test (carbon) is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 7 October 2026.
Where is MixMods Test (carbon) located?
No region is published by MixMods Test (carbon). Rust Heatmap shows the location a server states. It does not look up the machine's location. 104.28.250.152:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include MixMods Test (carbon)?
Modded Rust servers, by live population are the Rust Heatmap lists that MixMods Test (carbon) fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on MixMods Test (carbon) mean?
gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon are the tags MixMods Test (carbon) publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join MixMods Test (carbon)?
Enter client.connect 104.28.250.152:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.