MixMods Test (carbon)
Offline 104.28.250.151:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 07:46 UTC16d ago | 0° | – | running | 1 |
| Sun 11 Oct, 07:53 UTC17d ago | 1° | – | 1 days | 0 |
| Thu 8 Oct, 12:54 UTC19d ago | 4° | halved by day 1 | 2.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on MixMods Test (carbon)?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on MixMods Test (carbon)?
Wipes come at irregular times on MixMods Test (carbon), so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 15 days 21 hours ago.
Player counts
How busy is MixMods Test (carbon)?
The last time MixMods Test (carbon) was seen was 15 days 21 hours ago, and it is offline now.
How does MixMods Test (carbon) rank against other Rust servers?
Ranked #15,547 on seven-day player hours, MixMods Test (carbon) is in the top 71% of all ranked servers.
Settings and rules
Which map does MixMods Test (carbon) run?
The game generates the procedural map on MixMods Test (carbon).
What are the rules and settings on MixMods Test (carbon)?
A gather rate is not given in the name MixMods Test (carbon). The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does MixMods Test (carbon) run?
Rust network protocol 2634 and build 166652 is the build MixMods Test (carbon) runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is MixMods Test (carbon) online, and how reliable is it?
MixMods Test (carbon) is down just now; the last sighting was 15 days 21 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 7 October 2026.
Where is MixMods Test (carbon) located?
Nothing about a region comes from MixMods Test (carbon). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 104.28.250.151:28015.
Tags
Which Rust Heatmap lists and filters include MixMods Test (carbon)?
The Rust Heatmap lists that MixMods Test (carbon) fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on MixMods Test (carbon) mean?
gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): The slot count is 4; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags MixMods Test (carbon) publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join MixMods Test (carbon)?
Enter client.connect 104.28.250.151:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.