skin_test
Offline 104.28.246.128:28015 checked 38d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on skin_test?
skin_test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 51 days 11 hours ago the server made the world it is on now.
Player counts
How busy is skin_test?
skin_test went quiet 38 days 12 hours ago and is offline right now.
How does skin_test rank against other Rust servers?
Ranked #15,515 on seven-day player hours, skin_test is in the top – of all ranked servers.
Map and rules
Which map does skin_test run?
A procedural map, generated by the game, runs on skin_test.
What are the rules and settings on skin_test?
The name skin_test does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does skin_test run?
Rust network protocol 2633 and build 164530 is the build skin_test runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is skin_test online, and how reliable is it?
skin_test is down just now; the last sighting was 38 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 20 September 2026.
Where is skin_test located?
No region is published by skin_test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 104.28.246.128:28015.
Tags
Which Rust Heatmap lists and filters include skin_test?
These Rust Heatmap lists include skin_test: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on skin_test mean?
gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): The game build here is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags skin_test publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join skin_test?
Enter client.connect 104.28.246.128:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.