skin_test
Offline 104.28.246.126:28015 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on skin_test?
skin_test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 24 days 16 hours ago.
Population
How busy is skin_test?
The last time skin_test was seen was 24 days 15 hours ago, and it is offline now.
How does skin_test rank against other Rust servers?
The top 61% of ranked servers includes skin_test, at #13,861 for player hours over the last seven days.
Settings and rules
Which map does skin_test run?
skin_test runs a procedural map, which the game generates.
What are the rules and settings on skin_test?
No gather rate appears in the name skin_test. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does skin_test run?
Rust network protocol 2634 and build 166652 is the build skin_test runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is skin_test online, and how reliable is it?
skin_test is down just now; the last sighting was 24 days 15 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 4 October 2026.
Where is skin_test located?
Nothing about a region comes from skin_test. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 104.28.246.126:28015.
Lists and filters
Which Rust Heatmap lists and filters include skin_test?
These Rust Heatmap lists include skin_test: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on skin_test mean?
These are the tags skin_test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join skin_test?
To join by console, open it with F1 in Rust and enter client.connect 104.28.246.126:28015. Or press Launch Rust on this page, which connects you through Steam.