Local Test Server (No EAC)
Offline 104.28.246.126:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Test Server (No EAC)?
Local Test Server (No EAC) has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 21 days 7 hours ago the server made the world it is on now.
Player counts
How busy is Local Test Server (No EAC)?
Local Test Server (No EAC) went quiet 21 days 7 hours ago and is offline right now.
How does Local Test Server (No EAC) rank against other Rust servers?
Ranked #15,919 on seven-day player hours, Local Test Server (No EAC) is in the top 72% of all ranked servers.
Rules and settings
Which map does Local Test Server (No EAC) run?
A procedural map, generated by the game, runs on Local Test Server (No EAC).
What are the rules and settings on Local Test Server (No EAC)?
A gather rate is not given in the name Local Test Server (No EAC). The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Local Test Server (No EAC) run?
Rust network protocol 2634 and build 166652 is the build Local Test Server (No EAC) runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local Test Server (No EAC) online, and how reliable is it?
Offline at the moment: Local Test Server (No EAC) was last seen 21 days 7 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 7 October 2026.
Where is Local Test Server (No EAC) located?
No region is published by Local Test Server (No EAC). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 104.28.246.126:28015.
Lists and filters
Which Rust Heatmap lists and filters include Local Test Server (No EAC)?
These Rust Heatmap lists include Local Test Server (No EAC): Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Test Server (No EAC) mean?
The game's server browser reads the tags Local Test Server (No EAC) publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Local Test Server (No EAC)?
Press F1 in Rust to open the console, then enter client.connect 104.28.246.126:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.