Evolution Staging Server
Offline 104.28.229.252:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Evolution Staging Server?
The record of Evolution Staging Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 30 days 19 hours ago.
Player counts
How busy is Evolution Staging Server?
The last time Evolution Staging Server was seen was 27 days 23 hours ago, and it is offline now.
How does Evolution Staging Server rank against other Rust servers?
Player hours over seven days put Evolution Staging Server at #16,717, in the top 70% of ranked servers.
Rules and settings
Which map does Evolution Staging Server run?
Evolution Staging Server runs a procedural map, which the game generates.
What are the rules and settings on Evolution Staging Server?
A gather rate is not given in the name Evolution Staging Server. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Evolution Staging Server run?
The build on Evolution Staging Server is Rust network protocol 2634 and build 166406, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Evolution Staging Server online, and how reliable is it?
Last seen 27 days 23 hours ago, Evolution Staging Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 30 September 2026.
Where is Evolution Staging Server located?
No region is published by Evolution Staging Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 104.28.229.252:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Evolution Staging Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Evolution Staging Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Evolution Staging Server mean?
gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): This server has 1 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166406 (Build): Build 166406; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon are the tags Evolution Staging Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Evolution Staging Server?
To join by console, open it with F1 in Rust and enter client.connect 104.28.229.252:28015. Or press Launch Rust on this page, which connects you through Steam.