MixMods Test (carbon)
Offline 104.28.218.150:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:13 UTC15d ago | 0° | – | running | 0 |
| Tue 13 Oct, 03:24 UTC15d ago | 0° | – | 0.4 days | 0 |
| Mon 12 Oct, 09:44 UTC16d ago | 0° | – | 0.7 days | 0 |
| Sun 11 Oct, 07:44 UTC17d ago | 0° | – | 1.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on MixMods Test (carbon)?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on MixMods Test (carbon)?
Wipes come at irregular times on MixMods Test (carbon), so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 15 days 7 hours ago.
Population
How busy is MixMods Test (carbon)?
MixMods Test (carbon) went quiet 15 days 7 hours ago and is offline right now.
How does MixMods Test (carbon) rank against other Rust servers?
Player hours over seven days put MixMods Test (carbon) at #15,359, in the top 71% of ranked servers.
Rules and settings
Which map does MixMods Test (carbon) run?
The game generates the procedural map on MixMods Test (carbon).
What are the rules and settings on MixMods Test (carbon)?
The name MixMods Test (carbon) does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does MixMods Test (carbon) run?
The build on MixMods Test (carbon) is Rust network protocol 2634 and build 166652, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is MixMods Test (carbon) online, and how reliable is it?
Last seen 15 days 7 hours ago, MixMods Test (carbon) is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 8 October 2026.
Where is MixMods Test (carbon) located?
No region is published by MixMods Test (carbon). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 104.28.218.150:28015.
Tags
Which Rust Heatmap lists and filters include MixMods Test (carbon)?
Modded Rust servers, by live population are the Rust Heatmap lists that MixMods Test (carbon) fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on MixMods Test (carbon) mean?
The game's server browser reads the tags MixMods Test (carbon) publishes: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join MixMods Test (carbon)?
Enter client.connect 104.28.218.150:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.