Staging Dev Server (Carbon)
Offline 104.28.198.248:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:35 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 19:36 UTC5d ago | 0° | – | 3.8 days | 1 |
| Thu 22 Oct, 05:27 UTC7d ago | 1° | – | 1.6 days | 1 |
| Mon 19 Oct, 17:22 UTC9d ago | 1° | held half | 2.5 days | 1 |
| Sun 18 Oct, 18:16 UTC10d ago | 1° | – | 1 days | 1 |
| Mon 5 Oct, 19:17 UTC23d ago | 1° | held half | 13 days | 0 |
| Mon 5 Oct, 11:22 UTC23d ago | 0° | – | 0.3 days | 0 |
| Sat 3 Oct, 20:51 UTC25d ago | 1° | – | 1.6 days | 0 |
| Mon 28 Sep, 22:17 UTC30d ago | 0° | – | 4.9 days | 0 |
| Sun 20 Sep, 16:04 UTC38d ago | 1° | – | 8.3 days | 1 |
| Fri 18 Sep, 11:01 UTC40d ago | 1° | – | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Staging Dev Server (Carbon)?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Staging Dev Server (Carbon)?
There is no next wipe to predict on Staging Dev Server (Carbon), which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 40 hours ago the server made the world it is on now.
Player counts
How busy is Staging Dev Server (Carbon)?
The last time Staging Dev Server (Carbon) was seen was 25 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
How does Staging Dev Server (Carbon) rank against other Rust servers?
The top 51% of ranked servers includes Staging Dev Server (Carbon), at #11,305 for player hours over the last seven days.
Rules and settings
What are the rules and settings on Staging Dev Server (Carbon)?
The name Staging Dev Server (Carbon) does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Staging Dev Server (Carbon) run?
Rust network protocol 2635 and build 169483 is the build Staging Dev Server (Carbon) runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Staging Dev Server (Carbon) online, and how reliable is it?
Last seen 25 hours ago, Staging Dev Server (Carbon) is offline right now. 10 of 168 hours up over the last 7 full days, which is 6%. The first record of it on Rust Heatmap is 17 September 2026.
Where is Staging Dev Server (Carbon) located?
Nothing about a region comes from Staging Dev Server (Carbon). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 104.28.198.248:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Staging Dev Server (Carbon)?
Modded Rust servers, by live population are the Rust Heatmap lists that Staging Dev Server (Carbon) fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on Staging Dev Server (Carbon) mean?
These are the tags Staging Dev Server (Carbon) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169483 (Build): Build 169483; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Staging Dev Server (Carbon)?
Press F1 in Rust to open the console, then enter client.connect 104.28.198.248:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.