Oil Trainer - Carbon Development
Offline 104.249.44.27:28115 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Oil Trainer - Carbon Development?
The record of Oil Trainer - Carbon Development's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 9 days ago the server made the world it is on now.
Player counts
How busy is Oil Trainer - Carbon Development?
The last time Oil Trainer - Carbon Development was seen was 5 days 11 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1.
How does Oil Trainer - Carbon Development rank against other Rust servers?
Player hours over seven days put Oil Trainer - Carbon Development at #10,072, in the top 45% of ranked servers.
Map and rules
Which map does Oil Trainer - Carbon Development run?
Oil Trainer - Carbon Development runs a procedural map, which the game generates.
What are the rules and settings on Oil Trainer - Carbon Development?
A gather rate is not given in the name Oil Trainer - Carbon Development. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Oil Trainer - Carbon Development run?
Rust network protocol 2635 and build 168909 on Windows is what Oil Trainer - Carbon Development runs. To join, your game must match the protocol; Steam handles the update.
Is Oil Trainer - Carbon Development online, and how reliable is it?
Oil Trainer - Carbon Development is down just now; the last sighting was 5 days 11 hours ago. It was up 1 of 120 hours across the last 5 full days, or 1% of the time. It first appears in Rust Heatmap records on 23 October 2026.
Where is Oil Trainer - Carbon Development located?
A region is not published for Oil Trainer - Carbon Development. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 104.249.44.27:28115 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Oil Trainer - Carbon Development?
Modded Rust servers, by live population are the Rust Heatmap lists that Oil Trainer - Carbon Development fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Oil Trainer - Carbon Development mean?
These are the tags Oil Trainer - Carbon Development publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): Slot count: 8; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Oil Trainer - Carbon Development?
Press F1 in Rust to open the console, then enter client.connect 104.249.44.27:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.