FoidLand
Offline 104.234.251.168:28025 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 22:00 UTC30d ago | 3° | – | running | 3 |
| Sun 27 Sep, 22:26 UTC31d ago | 5° | – | 1 days | 0 |
| Mon 21 Sep, 12:49 UTC38d ago | 5° | halved by day 3 | 6.4 days | 1 |
| Sun 20 Sep, 20:26 UTC38d ago | 5° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on FoidLand?
Its recent wipes drew an average peak of 4 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 3 when it did not hold.
What is the wipe schedule on FoidLand?
Wipes come at irregular times on FoidLand, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 30 days 16 hours ago the server made the world it is on now.
Player counts
How busy is FoidLand?
FoidLand went quiet 23 days 16 hours ago and is offline right now.
How does FoidLand rank against other Rust servers?
Ranked #15,953 on seven-day player hours, FoidLand is in the top 71% of all ranked servers.
Settings and rules
Which map does FoidLand run?
FoidLand runs a procedural map of size 2,400 with seed 64039553, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on FoidLand?
No gather rate appears in the name FoidLand. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does FoidLand run?
Rust network protocol 2633 and build 165217 is the build FoidLand runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is FoidLand online, and how reliable is it?
FoidLand is down just now; the last sighting was 23 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 20 September 2026.
Where is FoidLand located?
No region is published by FoidLand. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 104.234.251.168:28025.
Lists and filters
Which Rust Heatmap lists and filters include FoidLand?
Modded Rust servers, by live population are the Rust Heatmap lists that FoidLand fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on FoidLand mean?
gmrust (Game mode): Rust survival, standard rules; mp30 (Max players): Slot count: 30; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags FoidLand publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join FoidLand?
To join by console, open it with F1 in Rust and enter client.connect 104.234.251.168:28025. Or press Launch Rust on this page, which connects you through Steam.
