Johnnys Long John
Offline 104.204.216.212:25565 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 17:51 UTC8d ago | 8° | – | running | 0 |
| Tue 20 Oct, 20:43 UTC9d ago | 8° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Johnnys Long John?
At their busiest, its recent wipes averaged 8 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Johnnys Long John?
Johnnys Long John has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 8 days 6 hours ago.
Player counts
How busy is Johnnys Long John?
Johnnys Long John went quiet 8 days 1 hours ago and is offline right now.
How does Johnnys Long John rank against other Rust servers?
Ranked #8,933 on seven-day player hours, Johnnys Long John is in the top 40% of all ranked servers.
Map and rules
Which map does Johnnys Long John run?
Johnnys Long John runs a procedural map of size 2,000 with seed 1273555323, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Johnnys Long John?
No gather rate appears in the name Johnnys Long John. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Johnnys Long John run?
Rust network protocol 2634 and build 167781 on Linux is what Johnnys Long John runs. To join, your game must match the protocol; Steam handles the update.
Is Johnnys Long John online, and how reliable is it?
Offline at the moment: Johnnys Long John was last seen 8 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 20 October 2026.
Where is Johnnys Long John located?
No region is published by Johnnys Long John. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 104.204.216.212:25565.
Tags
Which Rust Heatmap lists and filters include Johnnys Long John?
The Rust Heatmap lists that Johnnys Long John fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Johnnys Long John mean?
These are the tags Johnnys Long John publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp13 (Max players): The slot count is 13; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Johnnys Long John?
To join by console, open it with F1 in Rust and enter client.connect 104.204.216.212:25565. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://bloom.host.