cave testing
Online 104.193.180.33:25565 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:06 UTC26d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on cave testing?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on cave testing?
The record of cave testing's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 26 days 6 hours ago.
Player counts
How busy is cave testing?
cave testing currently has 0 of its 8 slots filled. The average across the last seven days is 0 players.
How does cave testing rank against other Rust servers?
Player hours over seven days put cave testing at #15,335, in the top 69% of ranked servers.
Map and rules
Which map does cave testing run?
A procedural map, generated by the game, runs on cave testing.
What are the rules and settings on cave testing?
No gather rate appears in the name cave testing. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does cave testing run?
Rust network protocol 2635 and build 168909 is the build cave testing runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is cave testing online, and how reliable is it?
The server is up at the moment: cave testing is online. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is cave testing located?
No region is published by cave testing. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 104.193.180.33:25565.
Lists and filters
Which Rust Heatmap lists and filters include cave testing?
The Rust Heatmap lists that cave testing fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on cave testing mean?
These are the tags cave testing publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): This server has 8 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join cave testing?
Enter client.connect 104.193.180.33:25565 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.