Rust: The Story
Offline 104.183.117.14:28015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 14:56 UTC11d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust: The Story?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Rust: The Story?
Rust: The Story has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 11 days 21 hours ago the server made the world it is on now.
Population
How busy is Rust: The Story?
The last time Rust: The Story was seen was 11 days 10 hours ago, and it is offline now.
How does Rust: The Story rank against other Rust servers?
Ranked #15,324 on seven-day player hours, Rust: The Story is in the top 70% of all ranked servers.
Map and rules
What are the rules and settings on Rust: The Story?
No gather rate appears in the name Rust: The Story. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Rust: The Story run?
Rust network protocol 2634 and build 167781 on Windows is what Rust: The Story runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust: The Story online, and how reliable is it?
Offline at the moment: Rust: The Story was last seen 11 days 10 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 17 October 2026.
Where is Rust: The Story located?
Nothing about a region comes from Rust: The Story. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 104.183.117.14:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Rust: The Story?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust: The Story fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Rust: The Story mean?
These are the tags Rust: The Story publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp8 (Max players): This server has 8 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Rust: The Story?
Press F1 in Rust to open the console, then enter client.connect 104.183.117.14:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.