LocalDev
Online NA 104.175.149.25:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 24% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on LocalDev?
Drawn from the force wipe, the next wipe on LocalDev is an estimate. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 10 days 3 hours ago the server made the world it is on now. The tags list one wipe a month.
Player counts
How busy is LocalDev?
Of 10 slots on LocalDev, 1 are in use right now. Averaged over the past week: 1 players, peaking at 1. Look at 21:00 UTC for the last 48 hours: that hour averaged 1 players.
How does LocalDev rank against other Rust servers?
Top 24% of ranked servers and #891 in North America: that is LocalDev at #5,241 for player hours over seven days.
Rules and settings
Which map does LocalDev run?
A procedural map, generated by the game, runs on LocalDev.
What are the rules and settings on LocalDev?
The name LocalDev does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does LocalDev run?
The build on LocalDev is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is LocalDev online, and how reliable is it?
Right now LocalDev shows as online. It was up 48 of 48 hours across the last 2 full days, or 100% of the time. The first record of it on Rust Heatmap is 25 October 2026.
Where is LocalDev located?
In North America, LocalDev lists itself with the NA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 104.175.149.25:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include LocalDev?
These Rust Heatmap lists include LocalDev: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on LocalDev mean?
These are the tags LocalDev publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join LocalDev?
To join by console, open it with F1 in Rust and enter client.connect 104.175.149.25:28015. Or press Launch Rust on this page, which connects you through Steam.