Reflex PVP
Offline 104.169.154.191:28019 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Reflex PVP?
The record of Reflex PVP's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 25 days 20 hours ago the server made the world it is on now.
Player counts
How busy is Reflex PVP?
Last seen 37 hours ago, Reflex PVP is offline at the moment. A seven-day average of 0 players.
How does Reflex PVP rank against other Rust servers?
The top 69% of ranked servers includes Reflex PVP, at #15,318 for player hours over the last seven days.
Rules and settings
Which map does Reflex PVP run?
The map on Reflex PVP is procedural, size 4,500 with seed 6738, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Reflex PVP?
A gather rate is not given in the name Reflex PVP. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Reflex PVP run?
The build on Reflex PVP is Rust network protocol 2635 and build 167781, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Reflex PVP online, and how reliable is it?
Last seen 37 hours ago, Reflex PVP is offline right now. Its reported uptime dates the last restart to about 22 hours ago. 132 of 168 hours up over the last 7 full days, which is 79%. Rust Heatmap has had it on record since 3 October 2026.
Where is Reflex PVP located?
Nothing about a region comes from Reflex PVP. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 104.169.154.191:28019.
Does Reflex PVP run smoothly?
It averaged 33 server fps over the last 48 hours, with a low of 16. Entities peaked at 112,999, counting buildings, deployables and all the rest of the world. The highest memory use was 3,959 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Reflex PVP?
Modded Rust servers, by live population are the Rust Heatmap lists that Reflex PVP fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Reflex PVP mean?
These are the tags Reflex PVP publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Reflex PVP?
Enter client.connect 104.169.154.191:28019 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.