Vincent's Test Server
Online 104.143.3.243:28089 checked 5m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:35 UTC13d ago | 1° | – | running | 0 |
| Sun 27 Sep, 01:36 UTC30d ago | 3° | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Vincent's Test Server?
Its recent wipes drew an average peak of 2 players. 2 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on Vincent's Test Server?
Vincent's Test Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 13 days ago.
Population
How busy is Vincent's Test Server?
The current population of Vincent's Test Server is 0, against 100 slots. The average across the last seven days is 0 players.
How does Vincent's Test Server rank against other Rust servers?
Ranked #15,404 on seven-day player hours, Vincent's Test Server is in the top 69% of all ranked servers.
Settings and rules
Which map does Vincent's Test Server run?
Vincent's Test Server runs a procedural map of size 4,000 with seed 1, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Vincent's Test Server?
No gather rate appears in the name Vincent's Test Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Vincent's Test Server run?
Rust network protocol 2634 and build 167781 on Linux is what Vincent's Test Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Vincent's Test Server online, and how reliable is it?
Right now Vincent's Test Server shows as online. Its reported uptime dates the last restart to about 12 days 22 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Vincent's Test Server located?
Nothing about a region comes from Vincent's Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 104.143.3.243:28089 is its address.
Does Vincent's Test Server run smoothly?
Average server fps over the last 48 hours was 5; it never dropped below 5. Entities peaked at 95,164, counting buildings, deployables and all the rest of the world. Memory use reached 3,780 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Vincent's Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Vincent's Test Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Vincent's Test Server mean?
These are the tags Vincent's Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Vincent's Test Server?
To join by console, open it with F1 in Rust and enter client.connect 104.143.3.243:28089. Or press Launch Rust on this page, which connects you through Steam.
