A Rust Server
Online 104.143.3.231:28449 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 18:16 UTC7d ago | 1° | – | running | 0 |
| Tue 20 Oct, 23:09 UTC7d ago | 1° | – | 0.8 days | 0 |
| Mon 19 Oct, 18:09 UTC9d ago | 1° | – | 1.2 days | 0 |
| Sun 18 Oct, 23:45 UTC9d ago | 1° | – | 0.8 days | 0 |
| Fri 9 Oct, 20:25 UTC19d ago | 1°+1 queue | halved by day 1 | 9.1 days | 0 |
| Thu 8 Oct, 17:21 UTC20d ago | 1° | – | 1.1 days | 0 |
| Fri 2 Oct, 11:13 UTC26d ago | 0° | – | 6.3 days | 0 |
| Wed 16 Sep, 22:52 UTC41d ago | 1° | halved by day 1 | 15.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on A Rust Server?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on A Rust Server?
There is no next wipe to predict on A Rust Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 7 days 3 hours ago.
Player counts
How busy is A Rust Server?
The current count for A Rust Server is 0 players. The average across the last seven days is 0 players; the peak reached 1.
How does A Rust Server rank against other Rust servers?
Player hours over seven days put A Rust Server at #12,385, in the top 56% of ranked servers.
Settings and rules
Which map does A Rust Server run?
A Rust Server runs a procedural map of size 2,600 with seed 1, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on A Rust Server?
The name A Rust Server does not specify a gather rate. A maximum of 20 players is allowed per group. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does A Rust Server run?
The build on A Rust Server is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is A Rust Server online, and how reliable is it?
Right now A Rust Server shows as online. Its reported uptime dates the last restart to about 8 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is A Rust Server located?
No region is published by A Rust Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 104.143.3.231:28449.
Does A Rust Server run smoothly?
It averaged 5 server fps over the last 48 hours, with a low of 5. Buildings, deployables and the rest of the world came to as much as 32,065 entities. Memory use reached 1,839 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include A Rust Server?
These Rust Heatmap lists include A Rust Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on A Rust Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): This server has 0 slots; ts20 (Group limit): A team holds no more than 20; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags A Rust Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join A Rust Server?
Enter client.connect 104.143.3.231:28449 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://discord.com/invite/feMTbPSGZJ is where its website is.
