US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC16d ago | 0° | – | running | 0 |
| Sun 27 Sep, 06:17 UTC31d ago | 4° | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on US | 2x |DEVELOPEMENT|?
Its recent wipes drew an average peak of 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on US | 2x |DEVELOPEMENT|?
Its rhythm cannot yet be told: too few of US | 2x |DEVELOPEMENT|'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 16 days ago.
Population
How busy is US | 2x |DEVELOPEMENT|?
Of 100 slots on US | 2x |DEVELOPEMENT|, 0 are in use right now. A seven-day average of 0 players, with a peak of 2.
How does US | 2x |DEVELOPEMENT| rank against other Rust servers?
The top 43% of ranked servers includes US | 2x |DEVELOPEMENT|, at #9,646 for player hours over the last seven days.
Rules and settings
Which map does US | 2x |DEVELOPEMENT| run?
A procedural map of size 3,750 with seed 33333, generated by the game, runs on US | 2x |DEVELOPEMENT|. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: SCRAPLAND.GG.
What are the rules and settings on US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT|'s name indicates a gather rate of 2x. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does US | 2x |DEVELOPEMENT| run?
Rust network protocol 2635 and build 168909 is the build US | 2x |DEVELOPEMENT| runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is US | 2x |DEVELOPEMENT| online, and how reliable is it?
Right now US | 2x |DEVELOPEMENT| shows as online. Its reported uptime dates the last restart to about 7 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 27 September 2026.
Where is US | 2x |DEVELOPEMENT| located?
The name of US | 2x |DEVELOPEMENT| points to North America, though no region tag is published. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 104.143.2.118:29015.
Does US | 2x |DEVELOPEMENT| run smoothly?
It averaged 25 server fps over the last 48 hours, with a low of 25. The world held as many as 74,234 entities, buildings and deployables included. At its peak it held 2,014 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include US | 2x |DEVELOPEMENT|?
2x Rust servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that US | 2x |DEVELOPEMENT| fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
What do the server tags on US | 2x |DEVELOPEMENT| mean?
The game's server browser reads the tags US | 2x |DEVELOPEMENT| publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join US | 2x |DEVELOPEMENT|?
Press F1 in Rust to open the console, then enter client.connect 104.143.2.118:29015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.