Rust HeatmapInfrared · players
IR live Players62,070 Servers11,772 Warm3,548 Fresh wipes · 3h127 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

US | 2x |DEVELOPEMENT|

Online 104.143.2.118:29015 checked 6m ago

2x moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 23:00flare: a wipe in that hourWed 20:00
0
7-day average
peak 2
#9,646
rank
top 43%
16d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 6m ago

Li2Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Li3Server performance

01020304023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct8 Oct17 Oct22 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.6 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC16d ago 0 – running 0
Sun 27 Sep, 06:17 UTC31d ago 4 halved by day 2 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 366 on average
171 / 200
US Limitless 2x Monthly Main | No BP Wipes | x2
NA · groups of 12+ · 2x · monthly · 145 on average
147 / 200
[US] Stevious 2x Mondays | Vanilla | 10/26
NA · groups of 12+ · 2x · weekly · 99 on average
109 / 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8
NA · groups of 8+ · 2x · weekly · 85 on average
7 / 150
[US] Stevious 2x Main | Vanilla | 10/22
NA · groups of 12+ · 2x · weekly · 77 on average
11 / 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |
NA · groups of 8+ · 2x · weekly · 48 on average
242 / 250

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on US | 2x |DEVELOPEMENT|?

Its recent wipes drew an average peak of 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.

What is the wipe schedule on US | 2x |DEVELOPEMENT|?

Its rhythm cannot yet be told: too few of US | 2x |DEVELOPEMENT|'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 16 days ago.

Population

How busy is US | 2x |DEVELOPEMENT|?

Of 100 slots on US | 2x |DEVELOPEMENT|, 0 are in use right now. A seven-day average of 0 players, with a peak of 2.

How does US | 2x |DEVELOPEMENT| rank against other Rust servers?

The top 43% of ranked servers includes US | 2x |DEVELOPEMENT|, at #9,646 for player hours over the last seven days.

Rules and settings

Which map does US | 2x |DEVELOPEMENT| run?

A procedural map of size 3,750 with seed 33333, generated by the game, runs on US | 2x |DEVELOPEMENT|. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: SCRAPLAND.GG.

What are the rules and settings on US | 2x |DEVELOPEMENT|?

US | 2x |DEVELOPEMENT|'s name indicates a gather rate of 2x. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does US | 2x |DEVELOPEMENT| run?

Rust network protocol 2635 and build 168909 is the build US | 2x |DEVELOPEMENT| runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is US | 2x |DEVELOPEMENT| online, and how reliable is it?

Right now US | 2x |DEVELOPEMENT| shows as online. Its reported uptime dates the last restart to about 7 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 27 September 2026.

Where is US | 2x |DEVELOPEMENT| located?

The name of US | 2x |DEVELOPEMENT| points to North America, though no region tag is published. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 104.143.2.118:29015.

Does US | 2x |DEVELOPEMENT| run smoothly?

It averaged 25 server fps over the last 48 hours, with a low of 25. The world held as many as 74,234 entities, buildings and deployables included. At its peak it held 2,014 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include US | 2x |DEVELOPEMENT|?

2x Rust servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that US | 2x |DEVELOPEMENT| fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

What do the server tags on US | 2x |DEVELOPEMENT| mean?

The game's server browser reads the tags US | 2x |DEVELOPEMENT| publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join US | 2x |DEVELOPEMENT|?

Press F1 in Rust to open the console, then enter client.connect 104.143.2.118:29015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players This server has 100 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.