dill.moe
Offline 104.130.220.21:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on dill.moe?
Drawn from the force wipe, the next wipe on dill.moe is an estimate. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 25 days 8 hours ago the server made the world it is on now. The tags list one wipe a month.
Player counts
How busy is dill.moe?
The last time dill.moe was seen was 25 days 8 hours ago, and it is offline now.
How does dill.moe rank against other Rust servers?
The top 71% of ranked servers includes dill.moe, at #16,003 for player hours over the last seven days.
Settings and rules
Which map does dill.moe run?
The game generates the procedural map on dill.moe.
What are the rules and settings on dill.moe?
A gather rate is not given in the name dill.moe. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does dill.moe run?
Rust network protocol 2634 and build 166652 on Linux is what dill.moe runs. Steam updates your game for you, and the protocol has to match for you to join.
Is dill.moe online, and how reliable is it?
Offline at the moment: dill.moe was last seen 25 days 8 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 4 October 2026.
Where is dill.moe located?
No region is published by dill.moe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 104.130.220.21:28015.
Tags
Which Rust Heatmap lists and filters include dill.moe?
The Rust Heatmap lists that dill.moe fits are: Best Rust community servers and Vanilla Rust servers, busiest first. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on dill.moe mean?
These are the tags dill.moe publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp350 (Max players): The slot count is 350; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join dill.moe?
Enter client.connect 104.130.220.21:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.