Testing Grounds
Online 104.129.132.215:28039 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW27d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Testing Grounds?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Testing Grounds?
A single monthly wipe, the force wipe, is all Testing Grounds runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 27 days 20 hours ago the server made the world it is on now.
Player counts
How busy is Testing Grounds?
Testing Grounds currently has 0 of its 20 slots filled. Averaged over the past week: 0 players.
How does Testing Grounds rank against other Rust servers?
Player hours over seven days put Testing Grounds at #15,344, in the top 69% of ranked servers.
Settings and rules
Which map does Testing Grounds run?
The map on Testing Grounds is procedural, size 3,500 with seed 578369846, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Testing Grounds?
A gather rate is not given in the name Testing Grounds. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Testing Grounds run?
The build on Testing Grounds is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Testing Grounds online, and how reliable is it?
Right now Testing Grounds shows as online. Its reported uptime dates the last restart to about 54 minutes ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Testing Grounds located?
A region is not published for Testing Grounds. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 104.129.132.215:28039 is its address.
Does Testing Grounds run smoothly?
Average server fps over the last 48 hours was 5; it never dropped below 5. Buildings, deployables and the rest of the world came to as much as 74,843 entities. The highest memory use was 2,412 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Testing Grounds?
Modded Rust servers, by live population are the Rust Heatmap lists that Testing Grounds fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Testing Grounds mean?
These are the tags Testing Grounds publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): This server has 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Testing Grounds?
Enter client.connect 104.129.132.215:28039 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.