Save Ferrous PvE - No Decay/Raidable Bases/Events/Training
Online NA 104.128.58.16:28055 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 05:02 UTC6d ago | 3° | – | running | 2 |
| Thu 1 Oct, 18:23 UTC FW26d ago | 5° | halved by day 2 | 19.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Its recent wipes drew an average peak of 4 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 2 when it did not hold.
What is the wipe schedule on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
A single monthly wipe, the force wipe, is all Save Ferrous PvE - No Decay/Raidable Bases/Events/Training runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 6 days 16 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
The current population of Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is 3, against 50 slots. The average across the last seven days is 1 players; the peak reached 5. Look at 23:00 UTC for the last 48 hours: that hour averaged 4 players.
How does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training rank against other Rust servers?
Top 14% of ranked servers and #525 in North America: that is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training at #3,180 for player hours over seven days.
Settings and rules
Which map does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run?
The map on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is procedural, size 4,096 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
The name Save Ferrous PvE - No Decay/Raidable Bases/Events/Training does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run?
The build on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training online, and how reliable is it?
The server is up at the moment: Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is online. The uptime it reports puts the last restart at about 9 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training located?
The NA tag is how Save Ferrous PvE - No Decay/Raidable Bases/Events/Training lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 104.128.58.16:28055.
Does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run smoothly?
The last 48 hours brought an average of 91 server fps and a floor of 66. Entities peaked at 99,609, counting buildings, deployables and all the rest of the world. Memory use reached 3,545 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that Save Ferrous PvE - No Decay/Raidable Bases/Events/Training fits. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training mean?
The game's server browser reads the tags Save Ferrous PvE - No Decay/Raidable Bases/Events/Training publishes: gmvanilla (Game mode): The vanilla survival game; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): The server browser lists it under North America. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
To join by console, open it with F1 in Rust and enter client.connect 104.128.58.16:28055. Or press Launch Rust on this page, which connects you through Steam.