Rust HeatmapInfrared · players
IR live Players47,241 Servers11,645 Warm3,160 Fresh wipes · 3h100 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |

Online 104.128.50.77:28015 checked 12m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 09:00flare: a wipe in that hourWed 07:00
0
7-day average
peak –
#15,396
rank
top 69%
19d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 12m ago

Li2Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Li3Server performance

010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 02:34 UTC19d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
145 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
171 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
86 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
38 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?

At their busiest, its recent wipes averaged 2 players. 1 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?

Its rhythm cannot yet be told: too few of ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 19 days 6 hours ago.

Population

How busy is ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?

Of 50 slots on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |, 0 are in use right now. A seven-day average of 0 players.

How does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | rank against other Rust servers?

The top 69% of ranked servers includes ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |, at #15,396 for player hours over the last seven days.

Settings and rules

Which map does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | run?

The map on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | is procedural, size 4,000 with seed 1371222681, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?

A gather rate is not given in the name ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | run?

Rust network protocol 2634 and build 167231 on Linux is what ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | online, and how reliable is it?

Right now ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | shows as online. The uptime it reports puts the last restart at about 5 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | located?

Nothing about a region comes from ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 104.128.50.77:28015 is its address.

Does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | run smoothly?

Average server fps over the last 48 hours was 168; it never dropped below 94. Buildings, deployables and the rest of the world came to as much as 88,245 entities. The highest memory use was 2,685 MB. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?

The Rust Heatmap lists that ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | mean?

These are the tags ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167231 (Build): This build is 167231; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?

To join by console, open it with F1 in Rust and enter client.connect 104.128.50.77:28015. Or press Launch Rust on this page, which connects you through Steam. https://discord.com/invite/bfHWCbze9s is where its website is.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167231,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Slot count: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167231
Build This build is 167231.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.