RustAudioAI - Local Recording Lab
Offline 104.12.255.21:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RustAudioAI - Local Recording Lab?
RustAudioAI - Local Recording Lab has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 40 days 1 hours ago the server made the world it is on now.
Player counts
How busy is RustAudioAI - Local Recording Lab?
Last seen 27 days 16 hours ago, RustAudioAI - Local Recording Lab is offline at the moment.
How does RustAudioAI - Local Recording Lab rank against other Rust servers?
Player hours over seven days put RustAudioAI - Local Recording Lab at #16,614, in the top 70% of ranked servers.
Settings and rules
What are the rules and settings on RustAudioAI - Local Recording Lab?
The name RustAudioAI - Local Recording Lab does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does RustAudioAI - Local Recording Lab run?
Rust network protocol 2633 and build 164530 on Windows is what RustAudioAI - Local Recording Lab runs. Steam updates your game for you, and the protocol has to match for you to join.
Is RustAudioAI - Local Recording Lab online, and how reliable is it?
Last seen 27 days 16 hours ago, RustAudioAI - Local Recording Lab is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 18 September 2026.
Where is RustAudioAI - Local Recording Lab located?
No region is published by RustAudioAI - Local Recording Lab. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 104.12.255.21:28015.
Lists and filters
Which Rust Heatmap lists and filters include RustAudioAI - Local Recording Lab?
These Rust Heatmap lists include RustAudioAI - Local Recording Lab: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustAudioAI - Local Recording Lab mean?
gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): This server has 8 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): The game build here is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags RustAudioAI - Local Recording Lab publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RustAudioAI - Local Recording Lab?
To join by console, open it with F1 in Rust and enter client.connect 104.12.255.21:28015. Or press Launch Rust on this page, which connects you through Steam.