kxmc-test
Online 103.91.210.26:20039 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 08:44 UTC5d ago | 1° | – | running | 0 |
| Wed 21 Oct, 11:33 UTC6d ago | 1° | – | 0.9 days | 1 |
| Mon 5 Oct, 12:10 UTC22d ago | 2° | halved by day 4 | 16 days | 0 |
| Thu 1 Oct, 21:15 UTC FW26d ago | 2° | held half | 3.6 days | 0 |
| Tue 15 Sep, 13:00 UTC42d ago | 2° | halved by day 3 | 16.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on kxmc-test?
The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 33% of its recent wipes. By day 3.5 it was below half in the wipes that did not hold.
What is the wipe schedule on kxmc-test?
A single monthly wipe, the force wipe, is all kxmc-test runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 5 days 14 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is kxmc-test?
kxmc-test currently has 0 of its 150 slots filled. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.
How does kxmc-test rank against other Rust servers?
The top 25% of ranked servers includes kxmc-test, at #5,625 for player hours over the last seven days.
Rules and settings
Which map does kxmc-test run?
The map on kxmc-test is procedural, size 4,500 with seed 1274876, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on kxmc-test?
The name kxmc-test does not specify a gather rate. The group limit is 20 players. softcore is the game mode, The lighter mode from Facepunch, where part of your loot is kept. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does kxmc-test run?
Rust network protocol 2635 and build 168909 on Windows is what kxmc-test runs. Steam updates your game for you, and the protocol has to match for you to join.
Is kxmc-test online, and how reliable is it?
Right now kxmc-test shows as online. Its reported uptime dates the last restart to about 4 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is kxmc-test located?
Nothing about a region comes from kxmc-test. Rust Heatmap shows the location a server states. It does not look up the machine's location. 103.91.210.26:20039 is its address.
Does kxmc-test run smoothly?
The last 48 hours brought an average of 196 server fps and a floor of 71. The world held as many as 118,249 entities, buildings and deployables included. Memory use reached 4,135 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include kxmc-test?
The Rust Heatmap lists that kxmc-test fits are: Rust build servers, Rust servers tagged creative and Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on kxmc-test mean?
These are the tags kxmc-test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp150 (Max players): This server has 150 slots; ts20 (Group limit): The team limit is 20; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^s (Softcore): Facepunch's softcore mode, the easier one, keeps part of your inventory on death; ^c (Creative): No gathering here: it is creative building, so build what you like; ^k (Build server): Practise base building and design; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join kxmc-test?
To join by console, open it with F1 in Rust and enter client.connect 103.91.210.26:20039. Or press Launch Rust on this page, which connects you through Steam.
