[AU] Summerust • Creative Sandbox
Offline OC 103.62.51.218:28115 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 10:16 UTC38d ago | 2° | – | running | 0 |
| Fri 18 Sep, 23:47 UTC40d ago | 2° | held half | 2.4 days | 0 |
| Mon 14 Sep, 22:19 UTC44d ago | 3° | halved by day 3 | 4.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [AU] Summerust • Creative Sandbox?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 28 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 3 when it did not hold.
What is the wipe schedule on [AU] Summerust • Creative Sandbox?
No next wipe can be predicted: [AU] Summerust • Creative Sandbox wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 38 days 5 hours ago.
Population
How busy is [AU] Summerust • Creative Sandbox?
The last time [AU] Summerust • Creative Sandbox was seen was 26 hours ago, and it is offline now. A seven-day average of 0 players.
How does [AU] Summerust • Creative Sandbox rank against other Rust servers?
Seven-day player hours place [AU] Summerust • Creative Sandbox at #15,344, in the top 69% of ranked servers; within Oceania it is #176.
Map and rules
Which map does [AU] Summerust • Creative Sandbox run?
A procedural map of size 2,500 with seed 1337, generated by the game, runs on [AU] Summerust • Creative Sandbox. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on [AU] Summerust • Creative Sandbox?
No gather rate appears in the name [AU] Summerust • Creative Sandbox. The group limit is 8 players, which is the game's default. build & creative is the game mode, no gathering; sandbox building. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does [AU] Summerust • Creative Sandbox run?
Rust network protocol 2633 and build 163794 on Windows is what [AU] Summerust • Creative Sandbox runs. To join, your game must match the protocol; Steam handles the update.
Is [AU] Summerust • Creative Sandbox online, and how reliable is it?
Offline at the moment: [AU] Summerust • Creative Sandbox was last seen 26 hours ago. Its reported uptime dates the last restart to about 20 hours ago. 158 of 168 hours up over the last 7 full days, which is 94%. It first appears in Rust Heatmap records on 13 September 2026.
Where is [AU] Summerust • Creative Sandbox located?
In Oceania, [AU] Summerust • Creative Sandbox lists itself with the OC tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 103.62.51.218:28115.
Does [AU] Summerust • Creative Sandbox run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 30. Entities peaked at 513, counting buildings, deployables and all the rest of the world. At its peak it held 1,033 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include [AU] Summerust • Creative Sandbox?
Rust build servers, Rust servers tagged creative, Oceania Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that [AU] Summerust • Creative Sandbox fits. Filtering the list by Region: Oceania; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on [AU] Summerust • Creative Sandbox mean?
The game's server browser reads the tags [AU] Summerust • Creative Sandbox publishes: gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): The game build here is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^c (Creative): Build what you like with no gathering, in this creative sandbox; ^k (Build server): Practise base building and design; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; OC (Oceania): The server browser lists it under Oceania. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [AU] Summerust • Creative Sandbox?
Press F1 in Rust to open the console, then enter client.connect 103.62.51.218:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.