NotThatName
Offline 103.62.51.132:28185 checked 44d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on NotThatName?
Its rhythm cannot yet be told: too few of NotThatName's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 61 days 6 hours ago the server made the world it is on now.
Population
How busy is NotThatName?
NotThatName went quiet 44 days 5 hours ago and is offline right now.
How does NotThatName rank against other Rust servers?
Ranked #15,021 on seven-day player hours, NotThatName is in the top – of all ranked servers.
Settings and rules
Which map does NotThatName run?
NotThatName runs a procedural map, which the game generates.
What are the rules and settings on NotThatName?
A gather rate is not given in the name NotThatName. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does NotThatName run?
Rust network protocol 2632 and build 162434 on Windows is what NotThatName runs. Steam updates your game for you, and the protocol has to match for you to join.
Is NotThatName online, and how reliable is it?
Offline at the moment: NotThatName was last seen 44 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is NotThatName located?
A region is not published for NotThatName. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 103.62.51.132:28185.
Tags
Which Rust Heatmap lists and filters include NotThatName?
The Rust Heatmap lists that NotThatName fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on NotThatName mean?
gmvanilla (Game mode): The vanilla survival game; mp20 (Max players): This server has 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): Your game must match protocol 2632 to get in; cs162434 (Build): Build 162434; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags NotThatName publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join NotThatName?
To join by console, open it with F1 in Rust and enter client.connect 103.62.51.132:28185. Or press Launch Rust on this page, which connects you through Steam.