pllm-test-0
Offline 103.196.86.24:28015 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 23:10 UTC16d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on pllm-test-0?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on pllm-test-0?
The record of pllm-test-0's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 16 days 9 hours ago.
Population
How busy is pllm-test-0?
The last time pllm-test-0 was seen was 16 days 8 hours ago, and it is offline now.
How does pllm-test-0 rank against other Rust servers?
Ranked #15,441 on seven-day player hours, pllm-test-0 is in the top 71% of all ranked servers.
Rules and settings
Which map does pllm-test-0 run?
The game generates the procedural map on pllm-test-0.
What are the rules and settings on pllm-test-0?
The name pllm-test-0 does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does pllm-test-0 run?
The build on pllm-test-0 is Rust network protocol 2634 and build 167584, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is pllm-test-0 online, and how reliable is it?
Offline at the moment: pllm-test-0 was last seen 16 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 12 October 2026.
Where is pllm-test-0 located?
No region is published by pllm-test-0. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 103.196.86.24:28015.
Lists and filters
Which Rust Heatmap lists and filters include pllm-test-0?
These Rust Heatmap lists include pllm-test-0: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on pllm-test-0 mean?
These are the tags pllm-test-0 publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167584 (Build): Build 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join pllm-test-0?
To join by console, open it with F1 in Rust and enter client.connect 103.196.86.24:28015. Or press Launch Rust on this page, which connects you through Steam.