MonkeyCode Test Server
Offline 103.156.242.194:28015 checked 39d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on MonkeyCode Test Server?
MonkeyCode Test Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 55 days 11 hours ago the server made the world it is on now.
Population
How busy is MonkeyCode Test Server?
MonkeyCode Test Server went quiet 39 days 18 hours ago and is offline right now.
How does MonkeyCode Test Server rank against other Rust servers?
Player hours over seven days put MonkeyCode Test Server at #15,391, in the top – of ranked servers.
Map and rules
Which map does MonkeyCode Test Server run?
The game generates the procedural map on MonkeyCode Test Server.
What are the rules and settings on MonkeyCode Test Server?
The name MonkeyCode Test Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does MonkeyCode Test Server run?
Rust network protocol 2633 and build 162929 is the build MonkeyCode Test Server runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is MonkeyCode Test Server online, and how reliable is it?
MonkeyCode Test Server is down just now; the last sighting was 39 days 18 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 16 September 2026.
Where is MonkeyCode Test Server located?
Nothing about a region comes from MonkeyCode Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 103.156.242.194:28015.
Tags
Which Rust Heatmap lists and filters include MonkeyCode Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that MonkeyCode Test Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on MonkeyCode Test Server mean?
The game's server browser reads the tags MonkeyCode Test Server publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs162929 (Build): The game build here is 162929; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join MonkeyCode Test Server?
Enter client.connect 103.156.242.194:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.