A Shockbyte Rust Server
Online 103.15.237.93:20282 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 06:03 UTC9d ago | 2° | – | running | 0 |
| Thu 15 Oct, 10:43 UTC13d ago | 3° | halved by day 3 | 4.8 days | 0 |
| Wed 14 Oct, 23:45 UTC14d ago | 3° | – | 0.5 days | 0 |
| Wed 7 Oct, 11:25 UTC21d ago | 3° | halved by day 1 | 7.5 days | 0 |
| Fri 2 Oct, 11:16 UTC26d ago | 3° | halved by day 1 | 5 days | 1 |
| Fri 2 Oct, 04:00 UTC27d ago | 3° | – | 0.3 days | 0 |
| Mon 28 Sep, 06:18 UTC31d ago | 3° | halved by day 2 | 3.9 days | 0 |
| Fri 25 Sep, 01:59 UTC34d ago | 3° | held half | 3.2 days | 0 |
| Thu 24 Sep, 03:21 UTC35d ago | 3° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on A Shockbyte Rust Server?
The average peak across its recent wipes is 3 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on A Shockbyte Rust Server?
There is no next wipe to predict on A Shockbyte Rust Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 9 days 3 hours ago.
Population
How busy is A Shockbyte Rust Server?
A Shockbyte Rust Server currently has 0 of its 4 slots filled. A seven-day average of 0 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Ranked #15,338 on seven-day player hours, A Shockbyte Rust Server is in the top 69% of all ranked servers.
Settings and rules
Which map does A Shockbyte Rust Server run?
The map on A Shockbyte Rust Server is procedural, size 3,500 with seed 484012, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on A Shockbyte Rust Server?
The name A Shockbyte Rust Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does A Shockbyte Rust Server run?
The build on A Shockbyte Rust Server is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is A Shockbyte Rust Server online, and how reliable is it?
The server is up at the moment: A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 9 days 1 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is A Shockbyte Rust Server located?
No region is published by A Shockbyte Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 103.15.237.93:20282.
Does A Shockbyte Rust Server run smoothly?
It averaged 187 server fps over the last 48 hours, with a low of 136. Entities peaked at 69,169, counting buildings, deployables and all the rest of the world. The highest memory use was 6,123 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include A Shockbyte Rust Server?
Modded Rust servers, by live population are the Rust Heatmap lists that A Shockbyte Rust Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join A Shockbyte Rust Server?
To join by console, open it with F1 in Rust and enter client.connect 103.15.237.93:20282. Or press Launch Rust on this page, which connects you through Steam.