A Shockbyte Rust Server
Online 103.15.237.204:22000 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 05:52 UTC18d ago | 5° | – | running | 0 |
| Sat 3 Oct, 01:54 UTC26d ago | 3° | halved by day 3 | 8.2 days | 0 |
| Mon 28 Sep, 06:22 UTC31d ago | 2° | halved by day 2 | 4.8 days | 0 |
| Sun 27 Sep, 10:53 UTC32d ago | 2° | – | 0.8 days | 0 |
| Sun 27 Sep, 04:11 UTC32d ago | 2° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on A Shockbyte Rust Server?
Its recent wipes drew an average peak of 3 players. 1 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 2.5 when it did not hold.
What is the wipe schedule on A Shockbyte Rust Server?
Wipes come at irregular times on A Shockbyte Rust Server, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 18 days 11 hours ago the server made the world it is on now.
Player counts
How busy is A Shockbyte Rust Server?
Of 8 slots on A Shockbyte Rust Server, 0 are in use right now. A seven-day average of 0 players.
How does A Shockbyte Rust Server rank against other Rust servers?
The top 69% of ranked servers includes A Shockbyte Rust Server, at #15,327 for player hours over the last seven days.
Map and rules
Which map does A Shockbyte Rust Server run?
The map on A Shockbyte Rust Server is procedural, size 1,500 with seed 1390688513, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on A Shockbyte Rust Server?
The name A Shockbyte Rust Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does A Shockbyte Rust Server run?
The build on A Shockbyte Rust Server is Rust network protocol 2635 and build 167398, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is A Shockbyte Rust Server online, and how reliable is it?
Right now A Shockbyte Rust Server shows as online. Its reported uptime dates the last restart to about 56 minutes ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 27 September 2026.
Where is A Shockbyte Rust Server located?
A region is not published for A Shockbyte Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 103.15.237.204:22000.
Does A Shockbyte Rust Server run smoothly?
Average server fps over the last 48 hours was 238; it never dropped below 231. Buildings, deployables and the rest of the world came to as much as 8,050 entities. The highest memory use was 5,394 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include A Shockbyte Rust Server?
The Rust Heatmap lists that A Shockbyte Rust Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on A Shockbyte Rust Server mean?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): Slot count: 8; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs167398 (Build): The game build here is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join A Shockbyte Rust Server?
Press F1 in Rust to open the console, then enter client.connect 103.15.237.204:22000. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.