JoeLoneWolf
Online 103.137.14.69:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on JoeLoneWolf?
Its rhythm cannot yet be told: too few of JoeLoneWolf's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 55 days 7 hours ago.
Population
How busy is JoeLoneWolf?
JoeLoneWolf currently has 0 of its 20 slots filled. The average across the last seven days is 0 players.
How does JoeLoneWolf rank against other Rust servers?
Player hours over seven days put JoeLoneWolf at #15,318, in the top 69% of ranked servers.
Map and rules
Which map does JoeLoneWolf run?
A procedural map of size 3,500 with seed 1767964926, generated by the game, runs on JoeLoneWolf. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on JoeLoneWolf?
The name JoeLoneWolf does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does JoeLoneWolf run?
The build on JoeLoneWolf is Rust network protocol 2633 and build 162929, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is JoeLoneWolf online, and how reliable is it?
Right now JoeLoneWolf shows as online. About 14 days 20 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is JoeLoneWolf located?
No region is published by JoeLoneWolf. Rust Heatmap shows the location a server states. It does not look up the machine's location. 103.137.14.69:28015 is its address.
Does JoeLoneWolf run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 30. Entities peaked at 74,159, counting buildings, deployables and all the rest of the world. The highest memory use was 4,988 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include JoeLoneWolf?
The Rust Heatmap lists that JoeLoneWolf fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on JoeLoneWolf mean?
These are the tags JoeLoneWolf publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): This server has 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs162929 (Build): Build 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join JoeLoneWolf?
To join by console, open it with F1 in Rust and enter client.connect 103.137.14.69:28015. Or press Launch Rust on this page, which connects you through Steam.