RandomRaids local test
Offline 103.126.50.66:28115 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RandomRaids local test?
RandomRaids local test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 11 days 1 hours ago.
Population
How busy is RandomRaids local test?
The last time RandomRaids local test was seen was 7 days 19 hours ago, and it is offline now.
How does RandomRaids local test rank against other Rust servers?
The top 69% of ranked servers includes RandomRaids local test, at #15,432 for player hours over the last seven days.
Rules and settings
Which map does RandomRaids local test run?
The game generates the procedural map on RandomRaids local test.
What are the rules and settings on RandomRaids local test?
No gather rate appears in the name RandomRaids local test. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does RandomRaids local test run?
The build on RandomRaids local test is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RandomRaids local test online, and how reliable is it?
Last seen 7 days 19 hours ago, RandomRaids local test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 21 October 2026.
Where is RandomRaids local test located?
No region is published by RandomRaids local test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 103.126.50.66:28115.
Lists and filters
Which Rust Heatmap lists and filters include RandomRaids local test?
These Rust Heatmap lists include RandomRaids local test: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on RandomRaids local test mean?
These are the tags RandomRaids local test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join RandomRaids local test?
Enter client.connect 103.126.50.66:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.