Rust HeatmapInfrared · players
IR live Players44,561 Servers11,697 Warm3,120 Fresh wipes · 3h101 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

RealityRust | Test Stand

Online 103.114.40.43:28015 checked 13m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 02:00flare: a wipe in that hourWed 23:00
0
7-day average
peak –
#15,349
rank
top 69%
57d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 13m ago

Li2Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
38 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
40 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
34 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
5 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on RealityRust | Test Stand?

Its rhythm cannot yet be told: too few of RealityRust | Test Stand's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 57 days 10 hours ago the server made the world it is on now.

Population

How busy is RealityRust | Test Stand?

The current population of RealityRust | Test Stand is 0, against 50 slots. Averaged over the past week: 0 players.

How does RealityRust | Test Stand rank against other Rust servers?

Ranked #15,349 on seven-day player hours, RealityRust | Test Stand is in the top 69% of all ranked servers.

Rules and settings

Which map does RealityRust | Test Stand run?

The map on RealityRust | Test Stand is procedural, size 2,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on RealityRust | Test Stand?

No gather rate appears in the name RealityRust | Test Stand. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does RealityRust | Test Stand run?

The build on RealityRust | Test Stand is Rust network protocol 2632 and build 162434, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is RealityRust | Test Stand online, and how reliable is it?

Right now RealityRust | Test Stand shows as online. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is RealityRust | Test Stand located?

Nothing about a region comes from RealityRust | Test Stand. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 103.114.40.43:28015.

Tags

Which Rust Heatmap lists and filters include RealityRust | Test Stand?

The Rust Heatmap lists that RealityRust | Test Stand fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on RealityRust | Test Stand mean?

The game's server browser reads the tags RealityRust | Test Stand publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2632 (Protocol): To join, run the same version: game protocol 2632; cs162434 (Build): Build 162434; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join RealityRust | Test Stand?

To join by console, open it with F1 in Rust and enter client.connect 103.114.40.43:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players This server has 50 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2632
Protocol To join, run the same version: game protocol 2632.
cs162434
Build Build 162434.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.