Rust HeatmapInfrared · players
IR live Players32,604 Servers11,658 Warm2,794 Fresh wipes · 3h75 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[ZA]MadHouse-Test| South-Africa

Offline 102.39.90.175:28025 checked 7d ago

biweekly wipes vanillamoddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,437
rank
top 69%
7d ago
last wipe
biweekly schedule
6d 10h
next wipe
Wed 4 Nov, 15:15 UTC
UTC checked 7d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Next wipe Wednesday 4 November, 15:15 UTC, in 6d 10h. Biweekly: 14 days after its last wipe

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA Vanilla 1 - Wipe in a few hours
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Intoxicated ZA Vanilla 3 - 01 Oct
AF · groups of 8+ · monthly · 19 on average
5 / 150
ServerZ Rust Monthly ZA
AF · groups of 8+ · monthly · 1 on average
0 / 50
Voodoo ZA
AF · groups of 8+ · monthly · 1 on average
0 / 100
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 41 on average
43 / 100
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 17 on average
2 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?

An estimate from biweekly: 14 days after its last wipe gives [ZA]MadHouse-Test| South-Africa's next wipe. Due on Wednesday 4 November at 15:15 UTC: the next wipe. 7 days 13 hours ago the server made the world it is on now. Its tags state a wipe every two weeks.

Player counts

How busy is [ZA]MadHouse-Test| South-Africa?

The last time [ZA]MadHouse-Test| South-Africa was seen was 7 days 12 hours ago, and it is offline now.

How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?

Ranked #15,437 on seven-day player hours, [ZA]MadHouse-Test| South-Africa is in the top 69% of all ranked servers.

Map and rules

Which map does [ZA]MadHouse-Test| South-Africa run?

[ZA]MadHouse-Test| South-Africa runs a procedural map, which the game generates.

What are the rules and settings on [ZA]MadHouse-Test| South-Africa?

The name [ZA]MadHouse-Test| South-Africa does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does [ZA]MadHouse-Test| South-Africa run?

Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?

Last seen 7 days 12 hours ago, [ZA]MadHouse-Test| South-Africa is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 21 October 2026.

Where is [ZA]MadHouse-Test| South-Africa located?

No region tag comes from [ZA]MadHouse-Test| South-Africa, but its name points to Africa. Rust Heatmap shows the location a server states. It does not look up the machine's location. 102.39.90.175:28025 is its address.

Lists and filters

Which Rust Heatmap lists and filters include [ZA]MadHouse-Test| South-Africa?

Modded Rust servers, by live population are the Rust Heatmap lists that [ZA]MadHouse-Test| South-Africa fits. Filtering the list by Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks brings it up.

What do the server tags on [ZA]MadHouse-Test| South-Africa mean?

These are the tags [ZA]MadHouse-Test| South-Africa publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join [ZA]MadHouse-Test| South-Africa?

Enter client.connect 102.39.90.175:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players Slot count: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.