[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |
Online AF 102.39.90.175:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 33% of all ranked servers, top 45% in AF. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 29 October, 16:51 UTC, in 10h. Biweekly: 14 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
An estimate from biweekly: 14 days after its last wipe gives [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |'s next wipe. Thursday 29 October at 16:51 UTC is when its next wipe is due. The world it runs now dates from 13 days 13 hours ago. Its tags state a wipe every two weeks.
Player counts
How busy is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | currently has 0 of its 50 slots filled. Averaged over the past week: 0 players, peaking at 4.
How does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | rank against other Rust servers?
Seven-day player hours place [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | at #7,432, in the top 33% of ranked servers; within Africa it is #14.
Rules and settings
Which map does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run?
The map on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is procedural, size 3,500 with seed 141595, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
The name [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run?
The build on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | online, and how reliable is it?
Online now: [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. Its reported uptime dates the last restart to about 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 21 October 2026.
Where is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | located?
The AF tag is how [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | lists itself in Africa. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 102.39.90.175:28015.
Does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run smoothly?
Average server fps over the last 48 hours was 215; it never dropped below 171. Buildings, deployables and the rest of the world came to as much as 78,269 entities. At its peak it held 2,814 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
These Rust Heatmap lists include [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |: Modded Rust servers, by live population. These are the filters that return it on the list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | mean?
The game's server browser reads the tags [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here; AF (Africa): Africa is where the server browser puts it. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
Enter client.connect 102.39.90.175:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://discord.com/invite/cDHcf229qe.
