[ZA]MadHouse-Test| South-Africa
Offline 102.39.118.251:28025 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:27 UTC14d ago | 0° | – | running | 0 |
| Thu 17 Sep, 15:58 UTC42d ago | 1° | halved by day 1 | 27.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [ZA]MadHouse-Test| South-Africa?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?
Its tag guides the prediction because [ZA]MadHouse-Test| South-Africa's wipe record is too thin to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 14 days 19 hours ago. The tags declare one wipe every two weeks.
Player counts
How busy is [ZA]MadHouse-Test| South-Africa?
The last time [ZA]MadHouse-Test| South-Africa was seen was 14 days 19 hours ago, and it is offline now.
How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?
The top 70% of ranked servers includes [ZA]MadHouse-Test| South-Africa, at #15,199 for player hours over the last seven days.
Settings and rules
Which map does [ZA]MadHouse-Test| South-Africa run?
A procedural map of size 3,000 with seed 144600381, generated by the game, runs on [ZA]MadHouse-Test| South-Africa. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [ZA]MadHouse-Test| South-Africa?
A gather rate is not given in the name [ZA]MadHouse-Test| South-Africa. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does [ZA]MadHouse-Test| South-Africa run?
The build on [ZA]MadHouse-Test| South-Africa is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?
Last seen 14 days 19 hours ago, [ZA]MadHouse-Test| South-Africa is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 13 September 2026.
Where is [ZA]MadHouse-Test| South-Africa located?
The name of [ZA]MadHouse-Test| South-Africa points to Africa, though no region tag is published. Rust Heatmap shows the location a server states. It does not look up the machine's location. 102.39.118.251:28025 is its address.
Lists and filters
Which Rust Heatmap lists and filters include [ZA]MadHouse-Test| South-Africa?
The Rust Heatmap lists that [ZA]MadHouse-Test| South-Africa fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on [ZA]MadHouse-Test| South-Africa mean?
These are the tags [ZA]MadHouse-Test| South-Africa publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join [ZA]MadHouse-Test| South-Africa?
Press F1 in Rust to open the console, then enter client.connect 102.39.118.251:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://discord.com/invite/cDHcf229qe.
