Rust HeatmapInfrared · players
IR live Players94,909 Servers11,835 Warm3,850 Fresh wipes · 3h528 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–60° · slots

TMR Testing

Online AF 102.211.186.108:10010 checked 7m ago

monthly wipes moddedoxide
Sp1 · players now 0/ 60
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 21:00flare: a wipe in that hourThu 19:00
0
7-day average
peak 1
#11,181
rank
top 50% · #17 in AF
28d ago
last wipe
monthly schedule
6d 22h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 7m ago

Li2Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Li3Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers, top 55% in AF. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

6d 22h
Thu 5 Nov, 19:00 UTC
FW
34d 22h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA Vanilla 3 - 01 Oct
AF · groups of 8+ · monthly · 18 on average
19 / 150
ServerZ Rust Monthly ZA
AF · groups of 8+ · monthly · 1 on average
4 / 50
Voodoo ZA
AF · groups of 8+ · monthly · 1 on average
2 / 100
Intoxicated ZA Vanilla 1 - 29 Oct - Just wiped
AF · groups of 8+ · biweekly · 7 on average
51 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
42 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 91 on average
135 / 700

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on TMR Testing?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on TMR Testing?

A single monthly wipe, the force wipe, is all TMR Testing runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 28 days 2 hours ago. Its tags state a wipe each month.

Population

How busy is TMR Testing?

The current population of TMR Testing is 0, against 60 slots. Averaged over the past week: 0 players, peaking at 1.

How does TMR Testing rank against other Rust servers?

Top 50% of ranked servers and #17 in Africa: that is TMR Testing at #11,181 for player hours over seven days.

Rules and settings

Which map does TMR Testing run?

TMR Testing runs a procedural map of size 3,750 with seed 261001, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on TMR Testing?

No gather rate appears in the name TMR Testing. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does TMR Testing run?

Rust network protocol 2635 and build 168909 is the build TMR Testing runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is TMR Testing online, and how reliable is it?

Online now: TMR Testing. About 16 hours ago is when it last restarted, by its own uptime figure. 148 of 168 hours up over the last 7 full days, which is 88%. It first appears in Rust Heatmap records on 13 September 2026.

Where is TMR Testing located?

With its AF tag, TMR Testing lists itself in Africa. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 102.211.186.108:10010.

Does TMR Testing run smoothly?

It averaged 82 server fps over the last 48 hours, with a low of 60. Buildings, deployables and the rest of the world came to as much as 83,544 entities. Memory use reached 3,019 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include TMR Testing?

These Rust Heatmap lists include TMR Testing: Modded Rust servers, by live population. Filtering the list by Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.

What do the server tags on TMR Testing mean?

gmrust (Game mode): Rust survival, standard rules; mp60 (Max players): This server has 60 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; AF (Africa): The server browser lists it under Africa are the tags TMR Testing publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join TMR Testing?

To join by console, open it with F1 in Rust and enter client.connect 102.211.186.108:10010. Or press Launch Rust on this page, which connects you through Steam. https://TableMountainRust.rusters.io is where its website is.

KeyServer tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,AF,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp60
Max players This server has 60 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

AF
Africa The server browser lists it under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.