Rust-CPT-TEST
Offline 102.135.245.21:29031 checked 19h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 17:47 UTC8d ago | 1° | – | running | 1 |
| Fri 16 Oct, 19:56 UTC13d ago | 2° | held half | 4.9 days | 0 |
| Sun 4 Oct, 13:12 UTC25d ago | 0° | – | 12.3 days | 0 |
| Mon 21 Sep, 08:50 UTC38d ago | 0° | – | 13.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rust-CPT-TEST?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Rust-CPT-TEST?
No next wipe can be predicted: Rust-CPT-TEST wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 8 days 4 hours ago.
Population
How busy is Rust-CPT-TEST?
Last seen 19 hours ago, Rust-CPT-TEST is offline at the moment. A seven-day average of 0 players, with a peak of 2.
How does Rust-CPT-TEST rank against other Rust servers?
Player hours over seven days put Rust-CPT-TEST at #7,237, in the top 32% of ranked servers.
Map and rules
Which map does Rust-CPT-TEST run?
A procedural map of size 3,000 with seed 19845, generated by the game, runs on Rust-CPT-TEST. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Rust-CPT-TEST?
No gather rate appears in the name Rust-CPT-TEST. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Rust-CPT-TEST run?
The build on Rust-CPT-TEST is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Rust-CPT-TEST online, and how reliable is it?
Rust-CPT-TEST is down just now; the last sighting was 19 hours ago. Its reported uptime dates the last restart to about 8 hours ago. 81 of 168 hours up over the last 7 full days, which is 48%. It first appears in Rust Heatmap records on 20 September 2026.
Where is Rust-CPT-TEST located?
No region is published by Rust-CPT-TEST. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 102.135.245.21:29031.
Does Rust-CPT-TEST run smoothly?
The last 48 hours brought an average of 228 server fps and a floor of 77. The world held as many as 54,767 entities, buildings and deployables included. The highest memory use was 2,260 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Rust-CPT-TEST?
The Rust Heatmap lists that Rust-CPT-TEST fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rust-CPT-TEST mean?
These are the tags Rust-CPT-TEST publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Rust-CPT-TEST?
Press F1 in Rust to open the console, then enter client.connect 102.135.245.21:29031. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.