Rust HeatmapInfrared · players
IR live Players83,167 Servers11,844 Warm3,755 Fresh wipes · 3h280 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

TTC-Verify

Offline 101.143.189.73:28015 checked 34d ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,749
rank
top 71%
49d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 34d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
174 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
143 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
78 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
62 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 85 on average
241 / 700

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on TTC-Verify?

Its rhythm cannot yet be told: too few of TTC-Verify's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 49 days 3 hours ago the server made the world it is on now.

Population

How busy is TTC-Verify?

The last time TTC-Verify was seen was 34 days 23 hours ago, and it is offline now.

How does TTC-Verify rank against other Rust servers?

Ranked #15,749 on seven-day player hours, TTC-Verify is in the top 71% of all ranked servers.

Settings and rules

Which map does TTC-Verify run?

TTC-Verify runs a procedural map, which the game generates.

What are the rules and settings on TTC-Verify?

A gather rate is not given in the name TTC-Verify. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does TTC-Verify run?

Rust network protocol 2633 and build 165217 is the build TTC-Verify runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is TTC-Verify online, and how reliable is it?

TTC-Verify is down just now; the last sighting was 34 days 23 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 24 September 2026.

Where is TTC-Verify located?

No region is published by TTC-Verify. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 101.143.189.73:28015 is its address.

Tags

Which Rust Heatmap lists and filters include TTC-Verify?

Modded Rust servers, by live population are the Rust Heatmap lists that TTC-Verify fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on TTC-Verify mean?

The game's server browser reads the tags TTC-Verify publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join TTC-Verify?

To join by console, open it with F1 in Rust and enter client.connect 101.143.189.73:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players This server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs165217
Build This build is 165217.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.