RUST UNTIMATE.RATE
Offline 1.46.214.27:28015 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RUST UNTIMATE.RATE?
The record of RUST UNTIMATE.RATE's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 25 days 6 hours ago.
Player counts
How busy is RUST UNTIMATE.RATE?
Last seen 20 days 3 hours ago, RUST UNTIMATE.RATE is offline at the moment.
How does RUST UNTIMATE.RATE rank against other Rust servers?
Player hours over seven days put RUST UNTIMATE.RATE at #13,645, in the top 62% of ranked servers.
Map and rules
Which map does RUST UNTIMATE.RATE run?
A procedural map, generated by the game, runs on RUST UNTIMATE.RATE.
What are the rules and settings on RUST UNTIMATE.RATE?
No gather rate appears in the name RUST UNTIMATE.RATE. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does RUST UNTIMATE.RATE run?
Rust network protocol 2634 and build 166586 is the build RUST UNTIMATE.RATE runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is RUST UNTIMATE.RATE online, and how reliable is it?
Last seen 20 days 3 hours ago, RUST UNTIMATE.RATE is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 8 October 2026.
Where is RUST UNTIMATE.RATE located?
Nothing about a region comes from RUST UNTIMATE.RATE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 1.46.214.27:28015.
Tags
Which Rust Heatmap lists and filters include RUST UNTIMATE.RATE?
The Rust Heatmap lists that RUST UNTIMATE.RATE fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RUST UNTIMATE.RATE mean?
These are the tags RUST UNTIMATE.RATE publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp6 (Max players): The slot count is 6; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166586 (Build): Build 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RUST UNTIMATE.RATE?
Enter client.connect 1.46.214.27:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.