RUST UNTIMATE.RATE
Offline 1.46.153.173:28015 checked 32d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 09:15 UTC33d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RUST UNTIMATE.RATE?
Its recent wipes drew an average peak of 1 players. 25 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on RUST UNTIMATE.RATE?
The record of RUST UNTIMATE.RATE's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 33 days 15 hours ago.
Player counts
How busy is RUST UNTIMATE.RATE?
Last seen 32 days 15 hours ago, RUST UNTIMATE.RATE is offline at the moment.
How does RUST UNTIMATE.RATE rank against other Rust servers?
Player hours over seven days put RUST UNTIMATE.RATE at #15,591, in the top 68% of ranked servers.
Settings and rules
Which map does RUST UNTIMATE.RATE run?
RUST UNTIMATE.RATE runs a procedural map, which the game generates.
What are the rules and settings on RUST UNTIMATE.RATE?
A gather rate is not given in the name RUST UNTIMATE.RATE. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does RUST UNTIMATE.RATE run?
Rust network protocol 2633 and build 162929 on Windows is what RUST UNTIMATE.RATE runs. To join, your game must match the protocol; Steam handles the update.
Is RUST UNTIMATE.RATE online, and how reliable is it?
Offline at the moment: RUST UNTIMATE.RATE was last seen 32 days 15 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 24 September 2026.
Where is RUST UNTIMATE.RATE located?
A region is not published for RUST UNTIMATE.RATE. Rust Heatmap shows the location a server states. It does not look up the machine's location. 1.46.153.173:28015 is its address.
Tags
Which Rust Heatmap lists and filters include RUST UNTIMATE.RATE?
These Rust Heatmap lists include RUST UNTIMATE.RATE: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on RUST UNTIMATE.RATE mean?
These are the tags RUST UNTIMATE.RATE publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp6 (Max players): This server has 6 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs162929 (Build): This build is 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RUST UNTIMATE.RATE?
Enter client.connect 1.46.153.173:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.