RUST UNTIMATE.RATE
Offline 1.46.141.171:28015 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 24 days 20 hours ago.
Population
How busy is RUST UNTIMATE.RATE?
Last seen 20 days 3 hours ago, RUST UNTIMATE.RATE is offline at the moment.
How does RUST UNTIMATE.RATE rank against other Rust servers?
Player hours over seven days put RUST UNTIMATE.RATE at #14,536, in the top 66% of ranked servers.
Map and rules
Which map does RUST UNTIMATE.RATE run?
The game generates the procedural map on RUST UNTIMATE.RATE.
What are the rules and settings on RUST UNTIMATE.RATE?
No gather rate appears in the name RUST UNTIMATE.RATE. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does RUST UNTIMATE.RATE run?
Rust network protocol 2634 and build 166586 on Windows is what RUST UNTIMATE.RATE runs. Steam updates your game for you, and the protocol has to match for you to join.
Is RUST UNTIMATE.RATE online, and how reliable is it?
Offline at the moment: RUST UNTIMATE.RATE was last seen 20 days 3 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 8 October 2026.
Where is RUST UNTIMATE.RATE located?
A region is not published for RUST UNTIMATE.RATE. Rust Heatmap shows the location a server states. It does not look up the machine's location. 1.46.141.171:28015 is its address.
Tags
Which Rust Heatmap lists and filters include RUST UNTIMATE.RATE?
Modded Rust servers, by live population are the Rust Heatmap lists that RUST UNTIMATE.RATE fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on RUST UNTIMATE.RATE mean?
These are the tags RUST UNTIMATE.RATE publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp6 (Max players): Slot count: 6; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166586 (Build): The game build here is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RUST UNTIMATE.RATE?
To join by console, open it with F1 in Rust and enter client.connect 1.46.141.171:28015. Or press Launch Rust on this page, which connects you through Steam.